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	<title>Comments for Examining the MMORPG Genre.</title>
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	<lastBuildDate>Thu, 28 Dec 2006 17:35:16 +0000</lastBuildDate>
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		<title>Comment on MMORPG Conceptual Issues by mythrax</title>
		<link>http://storymmorpg.wordpress.com/2006/12/28/mmorpg-conceptual-issues/#comment-5</link>
		<dc:creator>mythrax</dc:creator>
		<pubDate>Thu, 28 Dec 2006 17:35:16 +0000</pubDate>
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		<description>Thanks for the feedback.  I continue to make this argument in the hopes that the MMORPG genre will &#039;mature&#039; as an entertainment venue and some of the storytelling elements become more a fixture than the current arcade style, point based gaming that is the current trend.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback.  I continue to make this argument in the hopes that the MMORPG genre will &#8216;mature&#8217; as an entertainment venue and some of the storytelling elements become more a fixture than the current arcade style, point based gaming that is the current trend.</p>
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		<title>Comment on MMORPG Conceptual Issues by Alex</title>
		<link>http://storymmorpg.wordpress.com/2006/12/28/mmorpg-conceptual-issues/#comment-4</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 25 Dec 2006 06:38:03 +0000</pubDate>
		<guid isPermaLink="false">https://storymmorpg.wordpress.com/2006/07/20/mmorpg-conceptual-issues/#comment-4</guid>
		<description>I find your perception and overview of this topic to be very inciteful.  I have a few friends of mine who are coming together to create a game and we are wanting to make a mmorpg of which we&#039;ve wanted to see for many years now.  Sadly we found that the main game companies out there probably won&#039;t reach the venue of which you describe for the fact of company revenue and commercial sales.  They will only create what they know will sell instead of taking a risk to potentially make a big impact.
Well, my friends and I want to try to do just that, and take that risk.  I&#039;ve been trying to see what gamers around the world have been wanting to see in mmo&#039;s to more accurately depict what is missing in those games.  If you would care to divulge some info you may have to help our cause that would be great.

Oh, and just a side note, you put a very philosophical spin on this and thats what caught my eye.  Thanks for  your time.</description>
		<content:encoded><![CDATA[<p>I find your perception and overview of this topic to be very inciteful.  I have a few friends of mine who are coming together to create a game and we are wanting to make a mmorpg of which we&#8217;ve wanted to see for many years now.  Sadly we found that the main game companies out there probably won&#8217;t reach the venue of which you describe for the fact of company revenue and commercial sales.  They will only create what they know will sell instead of taking a risk to potentially make a big impact.<br />
Well, my friends and I want to try to do just that, and take that risk.  I&#8217;ve been trying to see what gamers around the world have been wanting to see in mmo&#8217;s to more accurately depict what is missing in those games.  If you would care to divulge some info you may have to help our cause that would be great.</p>
<p>Oh, and just a side note, you put a very philosophical spin on this and thats what caught my eye.  Thanks for  your time.</p>
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